Elder Scrolls: Castles is now available on select countries (including Canada) and will release globally on September 10. Castles is another Elder Scrolls mobile game with a twist of Fallout Shelter. Your main goal is to build your dynasty and your castle while keeping stability in your kingdom. Your kingdom runs on food and oil, while gold economy runs on fulfilling orders and quests.
Your subjects age per real-time day and thus you have to ensure naming heirs to your throne to maintain your population. Adulthood starts at 16 years where they can begin working on the kitchen, the oil press, the mill, and etcetera. The young ones simply walks and plays around your castle.
Unlike Fallout Shelter, your Castle scales upwards. You build rooms and stairs, place decors, and install facilities in those empty rooms to the point where no two castles can be the same. You can equip items and outfits to your subjects to improve their efficiency or when they go on quests. Your subjects going through quests prompts auto-battle encounters where you can cast skills and use potions.
It's not Elder Scrolls 6 and I was hoping that there was the ES6 announcement along with it. Similar to how Fallout Shelter was introduced after Fallout 4. Shelter foreshadowed providing shelter to those who want to be dwellers; in Fallout 4, your settlements provided shelter to settlers. Could this be a hint of castle building in ES 6? I would go for vanilla quaint hamlet living to castle building.
Elder Scrolls: Castles is a fun game. Graphic-wise it's different, but it's a solid single-player game for a mobile game. In-app purchases are present though optional. Castles is available on the Google Playstore and the App Store.